top of page
Image by Altınay Dinç

ELRIC

THE LOST

tiefling warlock    level 1

Your power is growing. You feel it.

Ever since you made your bargain and  your skin was marked, nothing has been the same. And the voice. It's always there. 

"Ah, come now. You know you like having me around. You know you've changed for the better..."

I guess this is what its going to be like. You'll never be alone, I guess. Even though these new "allies" seem like they could be useful. There's much to discover when you leave home, it seems. 

"Indeed, little one." The voice again... "I have more gifts to give you. Seek my sign. It shall lead you to my Temple..."

Laughter. Cruel laughter. Then silence.

AIRSHIP ROLE:
GUNNER (LVL1)

ROLE DURING ACTION

You are the one who shoots the Airship's guns during Action Sequences.

 

If your crew decides to make use of the guns during an Action Sequence, roll a D20.

 

Add your Perception modifier to the roll to find the modifier you will add to the Ballistic Score of your weapon. The Lookout also adds their modifier.

If the combined Score is higher than the Armor Class of the thing you are shooting, it's a hit!

GUNNER ABILITY

ELDRITCH SHOT

Once per Long Rest You can add the damage of your Eldritch Blast to the damage of the weapon you are firing.

INVENTORY

SERPENT TATTOO

Your arms are marked with massive tattoos depicting twin serpents, ready to strike.

bottom of page