top of page
Image by Billy Huynh

VALIANE

LIADON

elf wizard    level 1

This is it. The city of magic! You can't believe that you've made it this far. 

After some pretty frightening stuff aboard the Providence, you're just happy to be (relatively) safe again. And you're in Aethero, no less!

Just to think of the opportunities to be had here makes your more excited than ever before. It's like you're about to burst!

Wait a minute... This feeling isn't just excitement. There's something else... Something... Energising about this place. It's like the moment you set foot on this city your senses have been tingling. 

Weird...

AIRSHIP ROLE:
LOOKOUT (LVL1)

ROLE DURING ACTION

You roll at the beginning of every turn in order to give the party good information about what is happening.

You can add your Perception Modifier to your Lookout Rolls.

This will inform the course of action you take in response.

ROLE DURING SHOOTING

Remember what you rolled at the beginning of the turn. This roll is used as a modifier added to the Ballistic Score of the weapon alongside the Gunner.

LOOKOUT ABILITY

EAGLE EYE

Once per Long Rest, you can count one of your rolls as a Critical Hit (20).

INVENTORY

BOUND JOURNAL

You keep your journal with you at all times. The leather is worn, but still strong.

SALVAGED LUTE

The instrument that Catherine of Farport played in the galley of the Providence. You used it as a shield, but kept it as a memento.

bottom of page