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the game of arbor

When I set my sights on becoming a game designer, I figured that the best way to prove myself was to get to work and design a game. I wanted to create a platform for players to express themselves, to play their way. 

The result of this endeavor was The Game of Arbor. From early notes sketched on the train to a fully fledged, crowd funded, sustainable product, Arbor has been a labor of love. I am forever in debt to the friends who supported me and the people who believed in my passion. 

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the amsterdam catacombs

I was part of the team behind The Amsterdam Catacombs, a horror escape room experience in Amsterdam. For the entire duration of my tenure as Experience Lead and manager of the Escape Room, we enjoyed the #1 position on ratings websites for experiences in Amsterdam. We received awards from enthusiast organisations and industry colleagues alike. 


I am proud to have been part of the team that created an incredible experience that still scares people to this day.

arbor II

Arbor was my love letter to games. It was a passionate, bold statement of what I think games can be. I am so proud of what I managed to build and what I learned along the way. 

But much like the painter who can't stop adding brush strokes, I just can't help iterating. 

Arbor II is an exercise in essentialising the original design. By using only the components I already produced, I am crafting a sleeker, faster version of the game. The rules are currently in development.

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