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TELO'DO

the wanderer

vox_ludo_A_game_icon_in_a_high_fantasy_style_of_a_autumn_leaf_i_c7aa6e03-aeac-414c-a0a5-3d

at the edge of the forest, where the wild wind blows

the wandering spirit was set alight and bade explore the world

for seeking what lies beyond the horizon is his charge

PASSIVE 

He Who Wanders

Every turn, you can perform a Move Action free of Manna cost.

BLESSING

Rootwalk

You can move your Ancient to any tile of your color on the board. This tile does not have to be within "your forest".

INVOCATION

Freedom of the Wind

For the rest of this turn, you can move your Ancient on any space on the board, and you can move up to 3 spaces for every Manna you spend on a Move  Action.

QUICK GUIDE

TURN PHASES

Dawn - Roll for Manna

Day - Spend Manna on Actions

Dusk - Reveal Spirit Cards

ACTIONS

All Actions cost 1 Manna.

Move your Ancient to a space within your Aura.

Place a Tree Tile in an open space within your Aura.

Replace a Tree with a Guardian Tile in a valid space within your Aura.

Draw a Spirit Card (if there is one available).

Play a Spirit Card from your Hand.

Invoke your Sage Tile in order to use your Ancient's Invocation.

SPIRIT CARDS

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Esh'to | Spirit of Fire 

Use a Fire Spirit Card to burn any Tree Tile off the board. Burned Tree Tiles are immediately removed from the board.

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Lau'su | Spirit of Light 

Use a Light Spirit Card to grow a Tree Tile of your Forest in any unoccupied space.

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Shai'al | Spirit of Storm 

Use a Storm Spirit Card to gain 2 Manna and block reduce your opponent's maximum Manna by 1 on their next turn. You still must spend 1 Manna to use the card, so you gain a net of 1 Manna.

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Xin'eth | Spirit of Shadow 

Use a Shadow Spirit Card to move any 2 Tree Tiles to a different space within your Aura. You can move an opponent's Trees in this way.

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Ool'lan | Spirit of Fate 

Use a Fate Spirit Card to grow cancel any single Action of an opponent. Fate Spirit Cards do not cost Manna to use.

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Arbor | Spirit of Life 

Use a Life Spirit Card to activate  your Ancient's Blessing.

KEY RULES

Soul of the Forest 

Stay connected in order to earn Glory from tiles.

Eternity

Eternal Cards cannot be moved or removed from play. Guardians, the Sage, and the tile your Ancient is standing on are Eternal.

Spirit Cards

You can hold a maximum of 5 Spirit Cards.

Ancient Mechanics

You always have your Passive rule. You can use your Blessing if you play a Life Spirit Card during your turn or if you rolled the Blessing Symbol during your Dawn Phase. You can Invoke your Sage Tile (removing it from the board) on your turn in order to activate your Invocation.

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